![]() ![]() In 2013, the company was expanded to include more subjects such as language, reading, and vocabulary. The website was originally intended to find and fix skill gaps in special education students, but was often used outside of those classes. The Willetts, Glynn, and his son, Wade, founded MobyMax in 2010. It is primarily used by grades K-8, and contains over 27 subjects, most notably math. ![]() This game is an excellent combination of a puzzle game and an action game–it makes you think, but also makes you work your gamer reflexes.MobyMax is an American educational website founded in 2010 by Glynn Willett and Wade Willett. ![]() Also, beware of moving spaces–those bomb spaces and teleportation spaces can and do move around in a few of these levels! LOLĪs the game progresses, you’ll find more and more bomb spaces surrounding your targets, promising instant death at a touch…you just have to keep your cool and not move too rashly. You don’t get penalized or lose progress for jumping 20 times in a level which usually can be done in 3 or 4…trust me, I tested those limits quite thoroughly. Don’t worry too much about trying to do the level in a certain number of jumps, especially if you’re just starting out. Getting a run-and-go can help you on certain levels where your targets are spaced farther apart, but on some levels, it pays to just jump in a safe place for a little while if you need to get your bearings. Playing this game, you will get good at pressing the arrow keys JUST long enough to propel you to the target without overshooting it. See all those matching-teleport spaces along the top? You can’t tell which one is linked with which you just have to jump on them and find out where they each take you! Ah, experimentation… No, wait, I take that back, THIS is the most irritating level I’ve done so far. The black keys are your only safe zones–no wonder this level is called “Stepping Stones!” This is the most irritating level I’ve gotten to so far. The first level (pictured at the beginning of this post) is quite easy, but a little farther into the game you get levels like these: This takes precision, patience, and a little luck, especially as you level up.
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